MIT Press
Language vs. Reality: Why Is Good for Lawyers and Bad Scientists
Player vs. Monster: The Making and Breaking of Video Game Monstrosity
Where Art Belongs
Architectures of Spatial Justice
Against Architecture: The Writings of Georges Bataille
Flash Teams: Leading the Future of AI Enhanced, On Demand Work
Psychoanalysis and Transversality: Texts Interviews 1955 1971
Sources of Power: How People Make Decisions
The Four Books on Architecture
Inventing the Internet
GPS
Lost Days, Endless Nights: Photography and Film from Los Angeles
A Black Gaze: Artists Changing How We See
Simulation, Optimization, and Machine Learning for Finance, second edition
101 Things I Learned in Architecture School
Information and Society (The MIT Press Essential Knowledge Series)
Lee Kuan Yew: the Grand Master's Insights on China, United States, and World
Arts of Control: Cultural Production and Systems Thinking During the Cold War
the Knowledge of Game Master: Imagination, Performance, and Craft Guiding Tabletop Role-Playing Games
Aaaaw to Zzzzzd: The Words of Birds: North America, Britain, and Northern Europe
Carcass: On the Afterlives of Animal Bodies
the Atom Goes to College: Nuclear Engineering, Teaching Reactors, and Atomic Age
Your Stone Age Brain in the Screen Age: Coping with Digital Distraction...
Morbid: Debunking Modern Longevity Science
Peer Production
Expecting Inequity: How the Maternal Health Crisis Affects Even Wealthiest Black Americans
Tempting to Touch: Surface and Substance in 20th-Century American Art
the Digital Multinational: Navigating New Normal in Global Business
How We Govern Our Minds Through Others: Epistemic Autonomy Beyond the Myth of Independence
From Darwin to Derrida: Selfish Genes, Social Selves, and the Meanings of Life
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