The MIT Press
Flash Teams: Leading the Future of AI Enhanced, On Demand Work
Into the Anthropocosmos: A Whole Space Catalog from MIT Exploration Initiative
A Synthesizing Mind: Memoir from the Creator of Multiple Intelligences Theory
The Ends Game: How Smart Companies Stop Selling Products and Start Delivering Value
Player vs. Monster: The Making and Breaking of Video Game Monstrosity
Causal Analysis: Impact Evaluation and Machine Learning with Applications in R
Ruth Asawa and the Artist Mother at Midcentury
Somebody Should Do Something: How Anyone Can Help Create Social Change
Macroeconomics
Drawing for Architecture
Design, When Everybody Designs: An Introduction to Design for Social Innovation
101 Things I Learned in Architecture School
Introduction to Autonomous Robots: Mechanisms, Sensors, Actuators, and Algorithms
Learning from Las Vegas, facsimile edition
Cryptography
A Black Gaze: Artists Changing How We See
Language vs. Reality: Why Is Good for Lawyers and Bad Scientists
Behind Their Screens: What Teens Are Facing (and Adults Missing)
The Biology of Kindness: Six Daily Choices for Health, Well Being, and Longevity
The Entangled Brain: How Perception, Cognition, and Emotion Are Woven Together
Piranesi and the Modern Age
The Human Advantage: How Our Brains Became Remarkable
Design to Live: Everyday Inventions from a Refugee Camp
Bicycling Science, fourth edition
Annotation
The Napoleon of Notting Hill
Design after Capitalism: Transforming Today for an Equitable Tomorrow
Winning the Right Game: How to Disrupt, Defend, and Deliver in a Changing World
Order without Design: How Markets Shape Cities
A Biography of the Pixel
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